Last updated · 2026
Licences
Satalitte is built on open source. This page lists what we use and the terms we use it under.
Riot Games
Satalitte is an unofficial community project. It is not endorsed by, sponsored by or affiliated with Riot Games, and Riot Games is not responsible for it.
Valorant, and all associated map, agent and ability names and imagery, are trademarks and property of Riot Games, Inc.
Map and agent assets
The top-down map renders, the agent portraits and every ability icon come from Riot's own published game data, retrieved through the community mirror at valorant-api.com. They are Riot's artwork, used here as an unofficial community project.
Map colours are remapped to our palette when the board is drawn; the underlying render is unmodified. Callout names and positions, and the scale that sizes every ability, are computed from the same published data using Riot's own world-to-minimap transform — so a smoke on the board is the size it is in game.
Everything else is our own work: the board, the ability footprints, the smoke and marker textures, the live sessions, and the interface around all of it. The asset pipeline that builds this set is in the repository, so it can be rebuilt from nothing.
Software
Satalitte runs on Next.js and React, styled with Tailwind CSS, with Radix UI primitives, Lucide icons and Supabase for accounts and live sessions. Each is used under its own open-source licence.